The soldiers of the Army of Light are deadly, and will use their light-infused weapons to instantly kill players as soon as they’re detected. Aragami‘s style of stealth is, like the older games it draws from, unforgiving in nature. To fulfill this mission, players will stick to the shadows, remain unseen, and kill silently. Set in a fantasy world almost shamelessly inspired by Japanese culture, Aragami casts players as a vengeful ghost, summoned by a mysterious maiden named Yamiko to exact violence upon the not-samurai of the Army of Light. In fact, Tenchu was cited as a primary inspiration for Aragami, and there are shades of the early Splinter Cell titles as well. While standout titles like Mark of the Ninja and Ninja Gaiden have managed to capture the mythical battle prowess of Japan’s most famous assassins and spies, few beyond the ungainly Tenchu series have tackled the subject from a third-person, stealth-focused perspective. In fairness, Lince Works picked a good niche to try and fill - Ninja games. WTF For a shadow ghost ninja, this guy runs awfully slowly…Īragami is both a welcome reminder that ‘obsolete’ has no meaning when it comes to game design, and a sobering affirmation that it’s really difficult to make an ‘old-school’ project that offers appeal beyond mere nostalgia. LOW Old-school pacing issues/mission design with modern finicky controls/incoherence ![]() HIGH Old-school stealth with gorgeous modern art
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